The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
The user charges the target at blinding speed. This move always goes first.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
The user shoots a sinister flame at the target to inflict a burn.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
The user slams the target with its steel-hard head. This may also make the target flinch.
Protects the Pokémon from recoil damage.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Raises the power of Rock-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Ground-type move.
Raises a lowered stat.
Reduces damage from a super effective Fighting-type move by 50%.
Raises the power of Fire-type moves.
Reduces damage from a super effective Water-type move.
Cures any status condition .