The user sets off an earthquake that strikes every Pokémon around it.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slashes the target with huge, sharp claws to inflict damage.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The Pokémon's rough skin damages attackers that make direct contact with it.
Boosts the Pokémon's evasiveness in a sandstorm.
Allows Garchomp to Mega Evolve into Mega Garchomp.
Raises user's Speed , but they can only use one move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Heals a little HP at the end of each turn.
Prevents a one-hit knockout.
Raises the power of Rock-type moves.
Cures any status condition .
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Restores HP to the holder based on damage inflicted to the opponent.