
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
The user and its allies are protected from wide-ranging attacks for one turn.
The user regenerates its cells, restoring its own HP by up to half its max HP.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.
Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Heals a little HP at the end of each turn.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage from a super effective Water-type move.
May allow the user to move first.
Raises the power of Rock-type moves.
Reduces damage taken from a super effective Ground-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Prevents attraction. Consumed after use.