With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
The user shoots a sinister flame at the target to inflict a burn.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user switches places with a party Pokémon in waiting and passes along any stat changes.
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Powers up Fire-type moves when the Pokémon's HP is low.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage taken from a super effective Ground-type move.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Water-type move.
Awakens a Pokémon from sleep .
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
May allow the user to move first.
Prevents attraction. Consumed after use.