This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat is lowered after the attack.
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
The user boosts all its stats by using some of its own HP.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
Protects the Pokémon from ball and bomb moves.
Heals a little HP at the end of each turn.
Raises the power of Dragon-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Halves the power of super effective Dragon-type moves.
Reduces damage from a super effective Fairy-type move.
Raises user's Speed , but they can only use one move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Cures any status condition .
Prevents a one-hit knockout.
Raises a lowered stat.