The user shoots filthy garbage at the target to attack. This may also poison the target.
The user intimidates the target with the pattern on its belly to cause paralysis.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
The user trades held items with the target faster than the eye can follow.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.
Unnerves opposing Pokémon and makes them unable to eat Berries.
The Pokémon may cure its own status conditions by shedding its skin.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Reduces damage taken from a super effective Ground-type move.
Raises the power of Poison-type moves.
Prevents a one-hit knockout.
Reduces damage from a super effective Psychic-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Restores HP to the holder based on damage inflicted to the opponent.
May allow the user to move first.
