The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
This move's type and power change depending on the weather at the time the move is used.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user and its allies are protected from wide-ranging attacks for one turn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The user assists an ally by boosting the power of that ally's attack.
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The Pokémon makes it rain when it enters a battle.
The Pokémon's keen eyes prevent its accuracy from being lowered.
The Pokémon gradually regains HP in rain.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
Heals a little HP at the end of each turn.
Raises the power of Water-type moves.
Raises the power of Flying-type moves.
Reduces damage taken from a super effective Electric-type move.
Reduces damage from a super effective Rock-type move by 50%.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
May allow the user to move first.