The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The target is attacked with an icy punch. This may also leave the target frozen.
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user charges at the target and may make it flinch.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user slashes the target with huge, sharp claws to inflict damage.
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Powers up Water-type moves when the Pokémon's HP is low.
Allows Feraligatr to Mega Evolve into Mega Feraligatr.
Raises the power of Water-type moves.
Raises user's Speed , but they can only use one move.
Raises a lowered stat.
Heals a little HP at the end of each turn.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Reduces damage from a super effective Grass-type move.
Cures any status condition .