This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
A seed is planted on the target. It steals some HP from the target every turn.
The user scatters a cloud of soporific dust that puts the target to sleep.
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
This move's type and power change depending on the weather at the time the move is used.
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
Allows Venusaur to Mega Evolve into Mega Venusaur.
Prevents a one-hit knockout.
Raises the power of Grass-type moves.
Heals a little HP at the end of each turn.
Reduces damage taken from a super effective Fire-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Flying-type move by 50%.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Ground-type moves.
Raises a lowered stat.