This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user damages opposing Pokémon by emitting a powerful flash.
The user helps the target and makes it use its move right after the user.
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
The user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Prevents the Pokémon and its allies from falling asleep.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises a lowered stat.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Cures any status condition .
Lowers effectiveness of a super effective Poison-type move.
Prevents a one-hit knockout.
Reduces damage from a super effective Steel-type move by 50%.
Awakens a Pokémon from sleep .
Raises user's Speed , but they can only use one move.