A consecutive three-kick attack that becomes more powerful with each successful hit.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
The user violently whirls its vines, tentacles, or the like to lash the target.
The user assists an ally by boosting the power of that ally's attack.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
The Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.
Prevents status conditions in harsh sunlight.
Prevents the Pokémon and its allies from falling asleep.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
Raises the power of Grass-type moves.
Prevents a one-hit knockout.
Lowers effectiveness of a super effective Poison-type move.
Raises a lowered stat.
Reduces damage from a super effective Flying-type move by 50%.
Reduces damage taken from a super effective Fire-type move.
Heals a little HP at the end of each turn.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .