The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
The user switches places with a party Pokémon in waiting and passes along any stat changes.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The user assists an ally by boosting the power of that ally's attack.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Cures the Pokémon's status conditions in rain.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Grass-type move.
Raises the power of Water-type moves.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Reduces damage taken from a super effective Electric-type move.
Prevents attraction. Consumed after use.
Cures any status condition .
Raises user's Speed , but they can only use one move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.