The user attacks by letting loose a horribly loud, resounding cry.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The target is attacked with a powerful beam. The user can't move on the next turn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
The Pokémon may infatuate attackers that make direct contact with it.
Boosts the power of the holder's Fairy-type moves.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Steel-type move by 50%.
Prevents a one-hit knockout.
Lowers effectiveness of a super effective Poison-type move.
Raises chances of getting a critical hit .
Restores HP to the holder based on damage inflicted to the opponent.
Prevents attraction. Consumed after use.