The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user slams the target with its steel-hard head. This may also make the target flinch.
A move that has different effects depending on whether the user is a Ghost type or not.
The user sets off an earthquake that strikes every Pokémon around it.
The user attacks the target with a hazardous full-power headbutt. This also damages the user terribly.
The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
Allows Aggron to Mega Evolve into Mega Aggron.
Reduces damage from a super effective Fighting-type move by 50%.
Heals a little HP at the end of each turn.
Raises user's Speed , but they can only use one move.
Raises the power of Rock-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents a one-hit knockout.
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
May allow the user to move first.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.