The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user compels the target to keep using the move it encored for three turns.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
The user teleports using a strange power and switches places with one of its allies. This move's chance of failing rises if it is used in succession.
The user assists an ally by boosting the power of that ally's attack.
The user damages opposing Pokémon by emitting a powerful flash.
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
Protects the Pokémon and its allies from effects that prevent the use of moves.
Sometimes cures the status conditions of the Pokémon's allies.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Lowers effectiveness of a super effective Poison-type move.
Reduces damage from a super effective Steel-type move by 50%.
Heals a little HP at the end of each turn.
Boosts the power of the holder's Fairy-type moves.
Prevents a one-hit knockout.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Cures any status condition .
Prevents attraction. Consumed after use.
May allow the user to move first.