The user attacks by crashing large icicles onto the target. This may also make the target flinch.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user sets off an earthquake that strikes every Pokémon around it.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The target is attacked with an icy punch. This may also leave the target frozen.
Boosts the Pokémon's Speed stat in snow.
Boosts the Pokémon's Speed stat in rain.
Boosts the Pokémon's evasiveness in snow.
Prevents a one-hit knockout.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Raises a lowered stat.
Reduces damage from a super effective Fighting-type move by 50%.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Water-type moves.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
