This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
The user regenerates its cells, restoring its own HP by up to half its max HP.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The user employs hypnotic suggestion to make the target fall asleep.
The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user assists an ally by boosting the power of that ally's attack.
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
The Pokémon's marvelous scales boost its Defense stat if it has a status condition.
The Pokémon may infatuate attackers that make direct contact with it.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Water-type moves.
Reduces damage taken from a super effective Electric-type move.
Reduces damage from a super effective Grass-type move.
Cures any status condition .
Raises user's Speed , but they can only use one move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Prevents attraction. Consumed after use.
Restores HP to the holder based on damage inflicted to the opponent.