The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
The target is taunted into a rage that allows it to use only attack moves for three turns.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Bounces back only the stat-lowering effects that the Pokémon receives.
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Unnerves opposing Pokémon and makes them unable to eat Berries.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Fire-type move.
Raises the power of Flying-type moves.
Cures any status condition .
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Prevents attraction. Consumed after use.
Reduces damage taken from a super effective Electric-type move.
May allow the user to move first.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .