The user charges the target at blinding speed. This move always goes first.
The user slashes the target with huge, sharp claws to inflict damage.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
The target is attacked with a fiery punch. This may also leave the target with a burn.
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user sets off an earthquake that strikes every Pokémon around it.
Reduces the amount of damage the Pokémon takes while its HP is full.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
Allows Dragonite to Mega Evolve into Mega Dragonite.
Raises the power of Dragon-type moves.
Cures any status condition .
Heals a little HP at the end of each turn.
Raises a lowered stat.
Reduces damage from a super effective Fairy-type move.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
Halves the power of super effective Dragon-type moves.