A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user compels the target to keep using the move it encored for three turns.
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
This move reduces damage from physical and special moves for five turns. This can be used only when it is snowing.
For four turns, the target will be unable to use whichever move it last used.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
The user damages opposing Pokémon by emitting a powerful flash.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The Pokémon makes it snow when it enters a battle.
Boosts the Pokémon's evasiveness in snow.
Prevents a one-hit knockout.
Raises the power of Ice-type moves. Note: Formatted as NeverMeltIce prior to Generation VI .
Raises user's Speed , but they can only use one move.
Reduces damage taken from a super effective Fire-type move.
Reduces damage from a super effective Steel-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Prevents attraction. Consumed after use.
Reduces damage from a super effective Rock-type move by 50%.
Boosts the power of the holder's Fairy-type moves.
Heals a little HP at the end of each turn.