The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
The user shoots a sinister flame at the target to inflict a burn.
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Raises a lowered stat.
Raises the power of Fire-type moves.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Ground-type move.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Prevents a one-hit knockout.
May allow the user to move first.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Water-type move.
