The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user attacks with a ray of light that sparkles as if it were made of gemstones.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user damages opposing Pokémon by emitting a powerful flash.
The user attacks by hurling a shadowy blob at the target. This may also lower the target’s Sp. Def stat.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user catches the target off guard and swaps the target's held item with its own.
The user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
The Pokémon reflects status moves instead of getting hit by them.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Prevents a one-hit knockout.
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Dark-type move by 50%.
Raises the power of Psychic-type moves. Note: Formatted as TwistedSpoon prior to Generation VI .
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Raises the power of Rock-type moves.
Lowers effectiveness of a super effective Ghost-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Prevents attraction. Consumed after use.
