The user smashes into the target at high speed. This move always goes first.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
This move enables the user to attack first. This move fails if the target is not readying an attack.
The user crashes into the target while rotating its body like a drill. This move has a heightened chance of landing a critical hit.
The user slams the target with its steel-hard head. This may also make the target flinch.
The user attacks by playing rough with the target. This may also lower the target's Attack stat.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
Powers up moves that make direct contact.
Prevents a one-hit knockout.
Raises the power of Rock-type moves.
Raises user's Speed , but they can only use one move.
Raises a lowered stat.
Reduces damage taken from a super effective Ground-type move.
Cures any status condition .
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage from a super effective Water-type move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .