The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user exchanges Speed stats with the target.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
A wondrous wall of light is put up to reduce damage from special moves for five turns.
A wondrous wall of light is put up to reduce damage from physical moves for five turns.
The user compels the target to keep using the move it encored for three turns.
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
The user damages opposing Pokémon by emitting a powerful flash.
The target is taunted into a rage that allows it to use only attack moves for three turns.
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
The Pokémon only takes damage from attacks.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
Allows Alakazam to Mega Evolve into Mega Alakazam.
Prevents a one-hit knockout.
Reduces damage from a super effective Dark-type move by 50%.
Prevents attraction. Consumed after use.
Raises the power of Psychic-type moves. Note: Formatted as TwistedSpoon prior to Generation VI .
Raises user's Speed , but they can only use one move.
Lowers effectiveness of a super effective Ghost-type move.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Heals a little HP at the end of each turn.