The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The user shoots a torrent of water that changes the target's type to Water.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
This move's type and power change depending on the weather at the time the move is used.
The user slacks off, restoring its own HP by up to half its max HP.
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Raises the power of Electric-type moves.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage taken from a super effective Ground-type move.
Restores HP to the holder based on damage inflicted to the opponent.
Awakens a Pokémon from sleep .
May allow the user to move first.
Cures any status condition .
Prevents attraction. Consumed after use.
Prevents a one-hit knockout.