The user instructs the target to reuse the move last used by the target.
24.58%
#2
Trick Room
PSY
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
24.08%
#3
Psychic
PSY90 BP
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
14.90%
#4
Protect
NOR
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
11.75%
#5
Encore
NOR
The user compels the target to keep using the move it encored for three turns.
7.72%
#6
Foul Play
DAR95 BP
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
4.19%
#7
Psyshock
PSY80 BP
The user materializes an odd psychic wave to attack the target. This move deals physical damage.
1.99%
#8
Psychic Terrain
PSY
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
1.63%
#9
Taunt
DAR
The target is taunted into a rage that allows it to use only attack moves for three turns.
1.16%
#10
Psychic Noise
PSY75 BP
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
1.00%
#11
Other
7.00%
Best Oranguru Natures
#1
Relaxed 32/0/32/0/2/0
11.29%
#2
Calm 32/0/21/0/13/0
10.06%
#3
Sassy 32/0/32/0/2/0
7.36%
#4
Sassy 32/0/32/0/0/2
4.29%
#5
Sassy 32/0/2/0/32/0
3.05%
#6
Relaxed 32/0/30/0/4/0
3.03%
#7
Bold 32/0/32/0/2/0
2.90%
#8
Sassy 32/0/0/2/32/0
2.63%
#9
Bold 32/0/22/0/12/0
2.35%
#10
Relaxed 32/0/24/0/8/2
1.94%
#11
Other
51.10%
Best Oranguru Abilities
#1
Inner Focus
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
80.37%
#2
Telepathy
The Pokémon anticipates and dodges the attacks of its allies.
19.02%
#3
Symbiosis
The Pokémon passes its held item to an ally that has used up an item.
0.61%
Best Oranguru Items
#1
Colbur Berry
Reduces damage from a super effective Dark-type move by 50%.
46.29%
#2
Mental Herb
Prevents attraction. Consumed after use.
37.53%
#3
Sitrus Berry
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
10.29%
#4
Leftovers
Heals a little HP at the end of each turn.
3.48%
#5
Focus Sash
Prevents a one-hit knockout.
0.74%
#6
Choice Scarf
Raises user's Speed , but they can only use one move.
0.36%
#7
Chesto Berry
Awakens a Pokémon from sleep .
0.29%
#8
Shell Bell
Restores HP to the holder based on damage inflicted to the opponent.
0.27%
#9
Bright Powder
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.