The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
The user attacks the target with a pulsing blast of water. This may also confuse the target.
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is attacked with a shock wave generated by the user's gaping mouth.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
Powers up pulse moves.
Raises the power of Water-type moves.
Reduces damage taken from a super effective Electric-type move.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
May allow the user to move first.
Prevents a one-hit knockout.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Reduces damage from a super effective Grass-type move.