This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
The user shoots filthy garbage at the target to attack. This may also poison the target.
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
The user attacks by hurling hard rocks at the target. This move hits two to five times in a row.
A move that has different effects depending on whether the user is a Ghost type or not.
Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed.
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Rock-type moves.
Reduces damage taken from a super effective Ground-type move.
Must be returned to Destin to complete Side Mission 150: "Corvisquire's Search".
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises user's Speed , but they can only use one move.
Prevents a one-hit knockout.
Awakens a Pokémon from sleep .
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
