This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user and its allies are protected from wide-ranging attacks for one turn.
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
The target is blasted by a huge volume of water launched under great pressure.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user attacks everything around it by swamping its surroundings with a giant wave.
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
The target is infested and attacked for four to five turns. The target can't flee during this time.
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Raises the power of Water-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Raises a lowered stat.
Cures any status condition .
Prevents attraction. Consumed after use.
Reduces damage from a super effective Flying-type move by 50%.
Prevents a one-hit knockout.
Reduces damage from a super effective Rock-type move by 50%.
Awakens a Pokémon from sleep .