
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user charges at the target and may make it flinch.
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Allows Sharpedo to Mega Evolve into Mega Sharpedo.
Prevents a one-hit knockout.
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Raises the power of Water-type moves.
Raises a lowered stat.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises user's Speed , but they can only use one move.
Reduces damage from a super effective Fighting-type move by 50%.
Raises chances of getting a critical hit .
Raises the power of Ground-type moves.