The user attacks by letting loose a horribly loud, resounding cry.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
The target is hit with a watery blast. The user can't move on the next turn.
The user damages opposing Pokémon by emitting a powerful flash.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
All sound-based moves become Water-type moves.
Powers up Water-type moves when the Pokémon's HP is low.
Heals a little HP at the end of each turn.
Raises the power of Water-type moves.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Boosts the power of the holder's Fairy-type moves.
Lowers effectiveness of a super effective Poison-type move.
Raises user's Speed , but they can only use one move.
Reduces damage taken from a super effective Electric-type move.
Restores HP to the holder based on damage inflicted to the opponent.
Prevents a one-hit knockout.
Reduces damage from a super effective Grass-type move.