The user fiercely attacks the target using its entire body.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.
Boosts the Pokémon's evasiveness in a sandstorm.
If poisoned, the Pokémon has its HP restored instead of taking damage.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Water-type move.
Raises user's Speed , but they can only use one move.
Cures any status condition .
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Reduces damage taken from a super effective Ice-type move.
Raises the power of Ground-type moves.
Prevents a one-hit knockout.
Raises the power of Flying-type moves.