The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user makes its skin as hard as an iron shield, sharply boosting its Defense stat.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat.
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
The target is attacked with a shock wave generated by the user's gaping mouth.
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
A hard shell protects the Pokémon from critical hits.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Contact with the Pokémon lowers the attacker's Speed stat.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Fighting-type move by 50%.
Raises chances of getting a critical hit .
Reduces damage taken from a super effective Ground-type move.
Awakens a Pokémon from sleep .
Raises the power of Dragon-type moves.
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Raises a lowered stat.
Restores HP to the holder based on damage inflicted to the opponent.