This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user slacks off, restoring its own HP by up to half its max HP.
The user fiercely attacks the target using its entire body.
The user sets off an earthquake that strikes every Pokémon around it.
The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit.
The Pokémon summons a sandstorm when it enters a battle.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Reduces damage from a super effective Water-type move.
Raises the power of Ground-type moves.
May allow the user to move first.
Cures any status condition .
Prevents attraction. Consumed after use.
Reduces damage from a super effective Grass-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises a lowered stat.