This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
The user compels the target to keep using the move it encored for three turns.
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
The user shoots a sinister flame at the target to inflict a burn.
This move's type and power change depending on the weather at the time the move is used.
The user assists an ally by boosting the power of that ally's attack.
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
For four turns, the target will be unable to use whichever move it last used.
Turns the sunlight harsh when the Pokémon enters a battle.
If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.
Raises the power of Fire-type moves.
Prevents a one-hit knockout.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises user's Speed , but they can only use one move.
Reduces damage taken from a super effective Ground-type move.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Rock-type move by 50%.
Prevents attraction. Consumed after use.
Reduces damage from a super effective Water-type move.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.