
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user strikes the target with tough punches as fast as bullets. This move always goes first.
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user strikes the target with a fierce blow. This attack always results in a critical hit.
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
The target is attacked with an icy punch. This may also leave the target frozen.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Powers up punching moves.
The Pokémon's moves are unimpeded by the Ability of the target.
Prevents a one-hit knockout.
Reduces damage from a super effective Fighting-type move by 50%.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
Raises the power of Dark-type moves. Note: Formatted as BlackGlasses prior to Generation VI .
Reduces damage from a super effective Fairy-type move.
Reduces damage from a super effective Flying-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
May allow the user to move first.
Raises user's Speed , but they can only use one move.
Raises a lowered stat.