The user creates a bizarre area in which slower Pokémon get to move first for five turns.
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The target is hit with a strong telekinetic force to inflict damage. This may also lower the target’s Sp. Def stat.
The user emits a healing pulse that restores the target's HP by up to half its max HP.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user slacks off, restoring its own HP by up to half its max HP.
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon has a little of its HP restored when withdrawn from battle.
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Allows Slowbro to Mega Evolve into Mega Slowbro.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Dark-type move by 50%.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
May allow the user to move first.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Prevents attraction. Consumed after use.
Lowers effectiveness of a super effective Ghost-type move.
Raises the power of Psychic-type moves. Note: Formatted as TwistedSpoon prior to Generation VI .
Raises the power of Water-type moves.