The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user fiercely attacks the target using its entire body.
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
The user and its allies are protected from wide-ranging attacks for one turn.
The user sets off an earthquake that strikes every Pokémon around it.
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
The user hardens its body's surface like iron, sharply boosting its Defense stat.
The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
A move that has different effects depending on whether the user is a Ghost type or not.
Allows Steelix to Mega Evolve into Mega Steelix.
Heals a little HP at the end of each turn.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Raises the power of Steel-type moves. Allows Onix and Scyther to evolve when traded.
Raises the power of Fighting-type moves. Note: Formatted as Blackbelt in Generation II .
May allow the user to move first.
Reduces damage from a super effective Fighting-type move by 50%.
Reduces damage taken from a super effective Fire-type move.
Raises a lowered stat.
Raises the power of Ground-type moves.