This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user compels the target to keep using the move it encored for three turns.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Prevents a one-hit knockout.
Raises the power of Electric-type moves.
Reduces damage taken from a super effective Ground-type move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Slightly increases the chances of inflicting the Flinch condition on the opponent. Allows Slowpoke and Poliwhirl to evolve when traded.
Lowers the opponent's accuracy. Note: Formatted as BrightPowder prior to Generation VI.
Raises user's Speed , but they can only use one move.
Prevents attraction. Consumed after use.
Heals a little HP at the end of each turn.
Cures any status condition .