The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
The user shoots a sinister flame at the target to inflict a burn.
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
The user catches the target off guard and swaps the target's held item with its own.
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Raises user's Speed , but they can only use one move.
Restores 30 HP in Generation III . Restores ¼ of maximum HP from Generation IV onwards.
Heals a little HP at the end of each turn.
Reduces damage from a super effective Water-type move.
Raises the power of Electric-type moves.
Prevents a one-hit knockout.
Cures any status condition .
Raises the power of Fire-type moves.
Reduces damage from a super effective Rock-type move by 50%.
Raises a lowered stat.